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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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AFRICA.DOC
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1986-08-30
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African Desert
Campaign
Ver 1.5B
By
Matt Kaufman
19987 Moran Ln
Saratoga, Ca
95070
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Software Publishing
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986
Copyright ME Software Publishing
General Information
In African Desert Campaign there are two armies, the Allied
forces and the German. The object of the game is to destroy
your opponents army and gain control of the Suez Canal. To
begin the game type AFRICA at the DOS prompt and hit RETURN.
To skip the title pages press ESC. When the game appears
and the loading signal has gone away you may begin. The
Allied player gets the first turn, this is indicated by the
move indicator. (see screen map)
Using the Main Menu
To select command use the left and right arrow keys. The
menu selection that you are currently on will be high-
lighted. When you reach the desired command press the +
key. This process can be shortened by simply typing the
first letter in the name of the selection (Similar to Lotus
1-2-3)
Commands-
Move-
When it is your turn and you would like to move. Place the
cursor on the piece which you would like to move. This is
done by using the arrow keys or the < and > keys. The < and
> keys automatically move the cursor to your next piece in
line to the right or the left; this is extremely helpful and
fast. Once this is done press the + key. Now the number of
moves you have will be displayed and the amount of supplies
this piece has. Each time you move the cursor the number of
moves left goes down one and the supplies, in proportion to
the amount of attack and defense force, also goes down. If
you move your piece over a position containing escarpment
"∞", the Nile River "■" or the Suez Canal "║" the number of
moves left automatically goes to zero. If you make a
mistake you can use the BACKSPACE key to backup or the ESC
key to go back to where you started. You can hit ESC again
from here if you want to cancel moving all together.
Attacking:
When you move your piece next to one of your opponents, you
have to option to attack him. In order to do this you must
still be in the MOVE mode. Type A for attack and the
computer will ask you for a direction. After you specify
this the odds and results of the battle will be displayed.
Attacking takes supplies proportion to the attack factor.
If you have 0 supplies when you attack you will lose
automatically. If you eliminate your opponent (not in an
exchange) you capture their remaining supplies and they
become yours. You can only use a piece once to attack each
turn.
Types of Terrain:
There are three types of terrain. First there is
escarpment. It is represented by this symbol ∞. When you
move into it, it takes away all of your moves left for the
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986
turn, but when being attacked it doubles your defense
factor. Like escarpment, terrain containing the Suez
Canal "║" or the Nile River "■" causes you to lose your
remaining moves when moved upon, but does not double your
defense factor. Next there is the road, represented by small
solid circles "·". This is the boundary and you may not
move your piece past this line. Finally there are the
Fortresses represented by the three horizontal lines "≡".
It like the escarpment doubles your defense factor, but does
not eliminate your moves left when passing over it. (You
need to occupy one of the four Fortresses to receive
supplies)
END-
This ends your turn and turns the game over to your
opponent. The move indicator will change to show you whose
turn it is. (see screen map)
FILE-
This lets you save and retrieve a game. You are unable to
save more than one game without erasing anything that is
already saved.
QUIT-
This lets you quit the game. If you choose to do so the
final statistics will be displayed.
VIEW-
This allows you to see the details of any piece on the
board. The information will be displayed on the view line.
(see screen map)
INFO-
This displays the current statistics for the game.
SEPARATE-
This lets you one of your pieces on the board into two new
ones. This first thing you must do is position the cursor
over the piece you want to select using the same method as
MOVE command. After this is done a small form will appear
in the information box. (see screen map) This shows you how
many defense, attack, move and supply points the piece
contains. The type line shows what the piece your splitting
has while the bottom line shows what the new piece will
have. Simply type the number of points for each category
and press RETURN. When you are through press +. If you
decide to cancel this option press ESC. Once you have
determined what the new piece will have, the computer will
ask you for the direction in which you would like the piece
located. Press anyone of the arrow keys and the new piece
will be created. Take into consideration while making your
new piece that the more attack and defense point you have
the slower the piece will move, without more move points,
and the more supplies it will take. (Note: you may only have
68 pieces on the screen at one time.)
REINFORCE-
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986
This lets you add reinforcements to any one of your pieces.
Reinforcements are given randomly according to the number of
fortresses you control. If you control no fortresses then
the flow of reinforcements will cease. Because of this, it
is very beneficial to control as many bases as you can. In
order to receive reinforcement you must be occupying a
Fortress that you have occupied for at least 2 turns. Then
you can position the cursor over the piece you wish to add
reinforcements to. A form, like the one used in the
SEPARATE command, will appear in the information box. (see
screen map) Fill this out in the same way that you filled it
out in the SEPARATE command and press the + key.
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986
SCREEN MAP
┌─── Move Indicator Line
Move: Allied X 0 Y 0 Round 3 Terrain Nothing
┌─── Command Box ┌─── Information Box
┌────────────────────────────┬────────────────────────────────────────────────┐
│ Move End File Quit View │ Select option using left and right cursor keys │
│ Info Separate Reinforce │ Move a piece/or attack │
└────────────────────────────┴────────────────────────────────────────────────┘
┌─── View Information Line
View: Allied X 10 Y 5 Ter ∞ A Pwr 12 D Pwr 5 Supplies 110 Moves 6
┌─── Map Box
┌─────────────────────────────────────────────────────────────────────────────┐
│ Mediterranean Sea │
│ │
│ ··│
│ · ···· Suez Canal · │
│ ··· ·≡· ··■ ·· · ≡······· ··· ≡ │
│· ·· ■· · · ∞ · ·≡·· ···· ····· ·· │
│ ■ · · ∞ ∞ · · ∞··· ∞ · ····· │
│ ■ ·· · ∞ ∞ ∞∞∞ ·║· ∞ ∞∞∞ ∞····· │
│ ■ ··· ∞ ∞∞ ∞∞∞ ∞ ║ ∞∞ ∞∞ ∞ ∞ ∞ │
│ ■ ∞∞ ∞ ∞ ║ ∞ ∞∞ ∞ ∞∞∞ │
│ ■ ∞ ∞ ·║· ∞ ∞ ∞ ∞∞∞ │
│ ■ ∞∞∞ ∞ ∞∞ · · ∞∞∞ ∞∞ │
│ ■ ∞∞ · · ∞ ∞ ∞ │
│ ■ · · │
│ Nile R. · · Sanai Pen. │
└─────────────────────────────────────────────────────────────────────────────┘
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986
KEY SUMMARY
Cancel Command Numbers for Backup 1 in Arrow keys
│ SEPARATE and REINFORCE MOVE mode │
│ │ │ │
ESC 1 2 3 4 5 6 7 8 9 0 BACKSPACE 7 8 9
I
┌─────────J K 6 6
Rapid M RETURN +
Movement Keys Enter for─┘ │
SEPARATE and REINFORCE 1 2 3 │
│
< > │
Cursor move ───┘ │
to select piece Select ───┘
Key
African Desert Campaign Ver 1.5B (C) Matt Kaufman September 1986